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*According to the N.C.T.M.'s Principles and Standards for School
Mathematics (PSSM) 2000 document.
In "The Camping Trip" challenge, students have
opportunities to employ all five process standards. They will problem
solve as they decide on a strategy for solving a problem where the answer
is not immediately obvious. They reason as they think about and justify
their solution. They should have opportunities to communicate about their
solution by discussing it with classmates, parents, and teachers. Children
will be able to make connections between mathematical concepts (patterns,
number, estimation, data, and measurement) in order to solve the problem
and do the extension activities. Finally, all students will have opportunities
to create and use representations (drawings, charts, words, equations,
manipulatives, etc.) to provide a record of their efforts to understand
the mathematics of this challenge and make their understanding available
to others.
About the mathematics involved in this challenge:
Where there is pattern, there is algebra. Recognizing obvious patterns
allows children to make generalizations about what is coming next. In
this problem, children must connect their knowledge of simple repeating
patterns, odd and even numbers and ordinality. Some students may be able
to generalize that every odd numbered child will be tickled by the first
ghost and even that every other odd numbered child will be tickled by
both ghosts. Recognizing these patterns will allow children to continue
the pattern to answer questions such as "If there were 50 scouts
in the line, would the 47th scout be tickled once, twice, or not at all."
(Since 47 is an odd number, it is a given that it will be tickled at least
once.)
About the challenge:
While children may choose to solve this problem using several strategies
(Act Out, Use Models, Draw a Picture), I would like to focus on drawing
a picture as an appropriate strategy for this problem. It is often said
that a picture is worth a thousand words, and it can be true in problem
solving. Drawing can help students visualize the problem so that seemingly
complex problems can become easy to solve because it helps children focus
on the essential elements of the situation. Drawing can also be an entry
point into writing about mathematics. Perhaps because "Draw a Picture"
is one of the first strategies taught to young mathematicians, some people
view this strategy as rather low level. It is true that the strategy's
efficiency fades as children grow older and their ability to work in the
abstract increases. However there will always be problems that become
clearer when a picture or diagram is used. In fact many college math professors
advise their students to try drawing a picture before proceeding to any
other strategy! It is important to explain that these pictures do not
need to be detailed or even realistic. A circle can represent a child.
In fact adding lots of detail to pictures tends to draw students' attention
away from the mathematics in the problem. When demonstrating "Draw
A Picture" be sure to keep the drawing simple in order to keep the
children's focus on the problem.
Modifications of the Problem:
Modifications can usually be made by allowing younger learners to use
physical models and illustrations to help understand the situation. Very
young children can solve the problem if it is modified so that there is
just one ghost doing the tickling. To make the problem more challenging
for older learners, make it more complex. For instance, add a third ghost
tickling in a different pattern or add more scouts to the line. Ask more
difficult questions about the situation, such as "Would the 26th
scout be tickled once, twice or never?" "Can you discover a
way to accurately predict the number of bites for a scout in any place
in the line?"
Extensions of the Problem:
"Ouch!"
"Ouch!" is a group game that is fun to play and helps children
discover number patterns and multiples. The class or group gets into a
circle and determines a pattern, such as "even numbers." Start
counting off around the circle, and when it is your turn, if you are an
even number, you must say "ouch!" and sit down. Continue around
the circle until only one child is left standing. (Other patterns might
be every fifth number, numbers that end in zero, prime numbers, etc. depending
on the level of the class.)

Problem Solving
Recipe for Camp Fire S'Mores
Serves 1
1 marshmallow (slightly toasted over campfire)
1 square from a Hershey's ™milk chocolate bar
2 square graham crackers.
Put the chocolate square on top of the toasted marshmallow.
Put the toasted marshmallow between the graham crackers to make a sandwich.
Enjoy!
If you are making up the shopping list, and you plan for each of the 12
boy scouts to have 2 S'Mores after their hike, how many of each ingredient
would you put on the list?
______graham crackers
______marshmallows
______chocolate bars*
*this is a challenge because you need to know how many individual squares
are contained in each Hershey's bar. (12)
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