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*According to the N.C.T.M.'s Principles and Standards for School
Mathematics (PSSM) 2000 document.
In the "Button Box" challenge, students have
opportunities to employ all five process standards. They will:
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problem solve as they decide on a strategy for solving a
problem where the answer is not immediately obvious.
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reason as they
think about and justify their solution as the only possible correct
answer.
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communicate about their thinking by discussing it with classmates,
parents, and teachers, as well as by posting their written solution
on the message board, and communicating via the message board with
other
students from around the world. Also, understanding the mathematical
language in the problem is vital – half, twice, more,
same as, even, etc.
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make connections between mathematics and real life
experiences such as sorting buttons – and between mathematical
concepts as they solve the challenge.
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use representations (drawings, charts, words,
equations,
manipulatives, etc.) to provide a record of their efforts to understand
the mathematics
of this challenge and make their understanding available to others.
About the mathematical content in these challenges:
The regular and harder challenges focus on the Number and Operations standard, and in order to solve it, students will need to use number
sense as well as operational sense. For instance, upon reading that
there are 26 total buttons, and 12 of them are small, the student must
understand that to find the number of large button, the subtraction
operation is called for.
The easier challenge and the extension activities focus on Classification.
The ability to classify is the prerequisite to rational thought. Classification
is the imposition of an organization on a set, to notice that some things
are alike in some way and therefore, belong together. In other words,
when we classify, we generalize attributes that are shared by all members
of the set. This skill is a prerequisite for reasoning, for the organization,
comparison, analyzing and judgment of data. Classification is really
deductive reasoning, a big idea in algebra. In fact, classification is
so important in children's mathematical development that it appears in
three sections of the Pre-K: 2 Standards - under Reasoning, Statistics
and Probability and Algebra and Patterns.
About the Challenge:
The regular challenge lends itself well to cooperative group work of
3 or 4 students each. Teachers could print out the clues on paper,
cut them into strips, and put a set of clues into an envelope for each
group to work with. The rules are that each group divides the clues
as fairly as possible among themselves (some will get two and some
will get three.) Once a student receives a clue, no one else in that
group may touch or read that clue. In turn, each student reads one
of his/her clues. After all the clues are read, any clue may be re
read as many times as necessary, BUT ONLY BY THE PERSON WHO HAS THAT
CLUE. (In this way, everyone is encouraged to work together to solve
the challenge.) Because some clues are more important than others,
and some clues must be solved before other clues can be used, lots
of cooperation must be shown in order to arrive at the solution to
the challenge. Teachers may wish to assign particular roles to the
group, such as recorder, reporter, etc. However, it is very important
that everyone in the group understands and agrees with the final answer
before it is reported.
Note: With children unused to solving such problems, teachers may need
to point out that each answer must be proven. There is no guessing allowed
in such a challenge.
Younger children may need a copy of the Guess My Button Page or teacher
may wish to make an overhead transparency as well. Beginning problem
solvers may wish to use beans or other concrete objects of indicate when
a button has been eliminated by a clue. When I play this type of "negative
attribute" game ( using "not" clues) with my kindergarten
classes, I often ask children which button they think it is, then ask
them to give me a clue that would eliminate other buttons. I use their
clue if possible, but in any case it involves them in thinking. When
the children have played these kinds of games frequently, I let the children
take over the game, making up "negative attribute" clues for
their classmates. (One rule is that they have to whisper their secret
button to me first so they don’t change their minds later!) Look
in the extension activities for more games that can be played with this
same button selection.
A Word From Aunty About Button Collections:
In this high tech world, it is surprising how much enjoyment children
still get out of a simple button collection. My own grandchildren, ages
8 and 4, still spend hours sorting my collection into muffin tins. I
love to look at the results of their sorting and see if I can figure
out what they were thinking about as they sorted. I usually leave them
alone to sort on their own but sometimes I ask them how they are sorting,
and when I do, these are the kinds of things I hear:
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These are shiny and these are not
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These have no holes ( I was then
able to teach them the word "shank")
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These have fabric on
them
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These are my favorite colors
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These look like they are for queens – they
look "spensive!"
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These look like men’s buttons
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These are made of metal
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These are really tiny and this is the tiniest
on of all!
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These are not round
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We have 10 different shapes in here!
Just think of all the learning taking place in this simple activity – learning
about using language to count, compare and order shape, size, texture,
and material. This activity helps children learn to:
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observe and describe details using mathematical language
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become aware
of the different attributes of similar items
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identify attributes that
make it possible to sort and classify
and communicate about what they see and think.
If your children or students do not have ready access to a good "old
fashioned" button box, may I suggest you start one soon? Many craft
stores have "starter" collections readily available.
Math/Literature Connection
There are many good math literature connection books on the subject of
buttons. One of the best is Margarette Reids’ The Button
Box by Dutton Publishers ( NY, NY, 1990). In this book a young boy sorts
and classifies his grandma’s button collection. It’s a
good introduction to a class sorting activity.
Another book Buttons, Buttons by Rozanne Williams is published by Creative
Teaching Press, Inc. (1994) is clearly photographed.
Two classics remain Frog and Toad Are Friends by Arnold Lobel and Corduroy by Don Freeman. The "Guess My Button" can be changed to "Where’s
Corduroy’s Button?"

Game #1
The secret button does not have 4 holes.
The secret button is not pink.
The secret button is not large.
The secret button is not heart shaped.
Which is Corduroy’s Button?
Game #2
The secret button is not on the top row.
The secret button is not large.
The secret button is not round.
Which is Corduroy’s Button?
Game #3
The secret button is in the corners.
The secret button does not have 2 holes.
Which is Corduroy’s Button?
Game #4
The secret button is not large nor is it heart shaped.
The secret button does not have 2 holes.
Which is Corduroy’s Button?
You and your students can make up many more games using this same collection
or make collection cards of your own.
Button Patterns – Algebra, Geometry
Using Play dough or homemade dough, and buttons with designs, children
can make linear, symmetrical or rotational symmetric designs using buttons.

A hole can be made using a soda straw. These designs can then be dried
and painted. Then, a cord can be attached to make a pattern pendant.
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